This has changed with the addition of planetary effects (some beneficial, some detrimental, some a mix), and the fact that a planet can have none, one or (if no artefacts) two of these, instead of or as well as an artefact (which are now both rarer and more varied). Planet type mattered little, and the 'Explore' upgrade option was a nice idea but limited by the fact that planets could only ever have one artefact, and those were rare. Previously planets were basically static resource points, dissimilar only graphically from a 'base' in Starcraft etc. My thoughts: This small DLC does a lot to add the promised-but-missing 4x feel to Sins of a Solar Empire (and, strangely for a combat-focused RTS, it adds nothing directly related to combat). Resurrecting this long-dead thread following the release of the Forbidden Worlds DLC.
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